Many campaign missions are fairly straightforward, tasking you with asserting dominance over the map with brute force, clever strategy, or a combination of both. As for the missions themselves, they will not feel unfamiliar to any RTS fan. Of course, if you want to increase production, you have to sacrifice some workers to the cause.
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All you need to do to generate these resources is drop specific buildings on rich veins, such as the meteor craters loaded with Xenodium. There's so much happening with upgrades that I'm grateful Gameloft dialed back on the number of resources: Xenodium and Energy.
Starfront collision android 4.4 upgrade#
You can upgrade individual units through tech and weapon boosts, increase production through application of worker units (however, workers are "consumed" when doing so – they are not recycled, which gave a hardcore StarCraft fan in the office pause). Units span from basic infantry to airships, each with strengths and weaknesses, and every race has unique troops and vehicles. You don't just have a handful of unit types and building/tech upgrades – these number in the dozens. This+means+war Gameloft goes deep on customization. Not only are there three campaigns across three races (just like StarCraft), there is a serious resource management game-within-a-game, online PVP and free-for-all skirmishes, and a host of options that will make any fan of the genre seriously happy. Whereas Electronic Arts' Command & Conquer for iOS cut corners and was decidedly watered down (but still playable), Gameloft delivers the real deal.
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Though it has all the key pieces of an excellent strategy game, trying to squeeze a no-compromises RTS interface into the iPhone is what trips up StarFront.īefore drilling down a little more on the controls issue, let's go over what StarFront does right. But for now, it's only on the iPhone, which means cramming a lot into less real estate. And perhaps it will when Gameloft releases StarFront: Collision – its version of StarCraft – for the iPad. That huge touchscreen should make manipulating resources, directing traffic, and launching attacks a snap. Real-time strategy games always seemed like a perfect fit for Apple's touch-centric devices, particularly the iPad.